Optimizing Rust Entity Counts, Server FPS, and RAM Usage // NodeFlux Docs

Keep your Rust server running smoothly by managing entity counts, decay rates, and memory footprints. ## Steps 1. Monitor total server entity count in console using command: server.entities. 2. Keep entity counts below 1 NodeFlux documentation for free Minecraft, Node.js and application hosting.

Keep your Rust server running smoothly by managing entity counts, decay rates, and memory footprints. ## Steps 1. Monitor total server entity count in console using command: server.entities. 2. Keep entity counts below 1

Keep your Rust server running smoothly by managing entity counts, decay rates, and memory footprints. ## Steps 1. Monitor total server entity count in console using command: server.entities. 2. Keep entity counts below 150,000 to prevent server tick rate slowdowns on shared plans. 3. Ensure decay scale is enabled (decay.scale 1) so abandoned player bases decay naturally. 4. Adjust server.tickrate 30 to maintain stable server tick processing. 5. Schedule periodic server restarts (e.g., daily at low-traffic times) to clear uncollected entities and free RAM. ## Notes - High entity counts are the primary cause of server FPS degradation in Rust. - Using smaller map sizes (3000-3500) reduces overall baseline memory usage by up to 2 GB RAM.